Smoke your teammates to get a free invis then go to town. Omni is meant to be played offensively which is why you get the 2 smoke charges and the damage resist. Heartshadow would also be great w this build as others have mentioned since vortex pulls everything together you can delete an entire group w/ one swipe of heartshadow and get out safely.ĭon't think by going all in on invis you're just the guy that goes and gets rezzes. With trappers you never need it since you're weakening all the time anyway and you don't have to eat the -20 disc penalty which kinda hurts. The key is to NOT take echo of undermining which some just take by instinct because they think it's free oppressive darkness. New Unforgiven SMG with demo + repulsor brace would be great for this build in higher level content. Just go invis jump over a group of ads, throw a vortex nade and dive, kill what you can, then either finish something or dodge to go invis and get out. The Servants of the Void box contains Scion of the Void 3x Void Hunters Please Note: Miniatures are supplied unpainted and some assembly may be required. To combat the slow death of magic in our world a couple hundred years ago, a group of mages and shaman from all over the world gathered in Santa Fe, New Mexico to perform a ritual that would bring magic back to the world. Fragments take persistence for longer invis, obscurity for one more way to go invis + the stats, and persistence or instability depending on your weapon loadout. Malifaux takes place in the early 20th century, in a world shaped by fate and magic. Take trappers + vanishing step as aspects. Resilience is important now but not that important w/ omni since you'll be invis 95% of the time.
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