![]() I do not believe that there are fix spawn times, it is contradicting the concept of randomness. And I have been boss hunting daily before the merge. No additional hypotheses necessary.Īs told, I have been spotting a couple of bosses just by chance, heard about more, sometimes asked to participate. ![]() It may be only 3-4 core groups monitoring the regions between hourly and twohourly approximately.Īs to my observations, bosses may stand undiscovered no longer than an hour which is in accordance with the patrolling frequency observed. And yes, it's often the same people, some 5-10 players specializing on boss patrolling. Often I saw and see patrollers running the region, they are marauders, kara, kami, and neutrals of different kind. And I have done the "I am a Legend" achievement, requiring to roam all regions and be present there for quite a time until gaining max fame with the tribes. Pappasmurf: I frequently run the 250 regions for named hunting (something Diwu and me can easily do in a team of two). Would there be the ingenious "boss timer crackers" I should not have seen them. Depending on my time and plans I either called friends, noticed friends without participating, or just ignored (somebody would take care )). Once you are within 70m from an herbivore roaming boss it becomes. When players are getting more bosses than others, the main reason always was and most probably still is that they do more patrolling and/or are better networked with their faction, alliance, or friend list.ĭuring the last months I have detected not few bosses in all regions I came around. After you kill one, it will spawn precisely 50 minutes from the time of death. Professional boss hunters are maintaining a list with the last known demise of every "important" boss. Several spawns are pointless to be monitored due to the constant presence of diggers or lvl grinders nearby. A good patroller does a whole region in a couple of minutes using all possibilities (tp, death taxi, speedrun etc.). To monitor boss spawning, one needs to roam the spots in question during the possible spawn period. After that, the boss will spawn randomly at one of its spawn points (if more than one) within a period of other 36-48hrs. After the demise of a boss, there is a cooldown period, assumed to be 36hrs (or 24). To the best of my knowledge, boss spawn algorithm is long known. I tend to doubt the story of the "cracked boss timers". **queue up the the whiners that say that would claim that would "unbalance" the game (i say they whine because that would cost them the only edge they have is access to stuff not everyone can get.) *they have a fixed timer system now, a random random would be having x number of fixed times that are randomly choosen each time the boss is killed (the timer doesn't start till the boss is killed) One more reason that every mat in the game should be for sale at a merchant, because that's the ONLY way to truly keep balance in the game (and if you don't think that's true balance i really don't know what to say but think about it, what's more fair then something EVERYONE CAN BUY**?) I'll simply say that until each boss has 20+ spawns and a set of "random" timers to randomly* choose from there's always going to be some that want to get all the bosses. this is one of the reasons that camping toons were and are such an issue. Marauders bosses They are much harder to defeat than the other bosses and have specific items to award the challengers, they deserve their own pages set.If a group of diligent players used a stopwatch system and staked out spawn points they could find the timer for a boss with a little effort, and it's been done in the past before. The jewels level is under the mob level to allow lower level players to wear them, but they have enhanced stats which make them higher than crafted items at the mob level. Primitive bosses The kings drop 8 jewels, the named ones drop 3. ![]() The Dominant-mobs can only be found in Silan. They appear only after a server restart and their level is usually +10 over the region one. Death-, Demolisher-, Destroyer-, Devastating-, Slayer-, Demolisher-, Terminator- Monsters, drop choice materials. They are called this way because they have been given a name with no special meaning. They usually respawn less than an hour after they have been killed. Named Their level is usually +10 over the region one and they drop excellent materials. Exceptions: Kipeeketh is in fact a named, Yubokin lives in Silan. They are named with the first part of their species name prefix followed by a suffix : -kan for Aeden Aqueous, -keth for Burning Desert, -kin for Verdant Heights, -kya for Witherings, and -koo for Prime Roots. They usually respawn 3-4 days after they have been killed. Their level is usually +20 over the region one. Generalities Boss Bosses (or Kings) drop around 60 supreme materials.
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